
Showing some of the textures used.

I decided to have a LAW in the map, but guard it heavily and place an alarm which alerts other players that someone is trying to steal the LAW.

The bottom layer/floor is underwater and I might remove it entirely

Although the map is about the size of DXMP_Drydock nearly all areas lead to one central room, a la smuggler. Corridors are big 256x256 in 95% of places. It has 6 spawns. I wanted to make it easier for ATDM beginners and have given it slightly more medbots and repairbots than the usual 2-4/4 for this size map. For the purposes of my sanity and time I have used some familiar movers, as well as new movers and I am not bothered because the map and signage fits with the default maps universe.
I tried to make the map usable for 0-aug and ATDM at the same time, but the WIP version has a cabinet with a ballistic shield inside, like the THC map, maybe I should remove it.