DXMP_mau5ville_beta
- [FGS]Kalman
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DXMP_mau5ville_beta
It's my first posted map, I think there is no bug.Still beta. All weapons are included (and they are pulsing). There is a big mau5head in hte middle of the map (because I love his music). I hope you upload it to Altfire.
Edit: I fixed the rar package.
Edit: I fixed the rar package.
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Last edited by [FGS]Kalman on 15 Aug 2011, 13:58, edited 3 times in total.
- ~][FGS][Nobody~
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Re: DXMP_mau5ville_beta
Looks nice.. needed to be tested for altfire, tho..
Also..
For God's sake!
Don't EVER upload so many BMPs again, please.
Loading them was driving me NUTS!
I've replaced your pictures with JPEG files now.
Also..
For God's sake!
Don't EVER upload so many BMPs again, please.
Loading them was driving me NUTS!

I've replaced your pictures with JPEG files now.
Nobody is perfect...
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- chin.democ.
- chinny!
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Re: DXMP_mau5ville_beta
I think it's missing a package called Mau5Amb?
- ShadowRunner
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- [FGS]Kalman
- Throne/6G
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- Joined: 20 Aug 2010, 15:52
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- ShadowRunner
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Re: DXMP_mau5ville_beta
If no-one's around to put it on altfire, I should be on msn or server for a test later on Otherworld.
- chin.democ.
- chinny!
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Re: DXMP_mau5ville_beta
I've took the liberty of putting it on the Altfire server, it took me a while to figure out how to leave the spawnroom!!! (I'm not going to tell anyone hehe). It has alot of nice touches, but as a playable map I'm not sure it will work well as it is very open it will be a sniper's paradise. I love the skybox, and there's some nice touches with give the map it's own character, but I can't help but think it's too open.
- [FGS]Kalman
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Re: DXMP_mau5ville_beta
I can resize it anytime, it's just a beta.
Edit: Fixed again.
Edit: Fixed again.
- ShadowRunner
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Re: DXMP_mau5ville_beta
Chinny, I don't know how you could play the map.
Myself and another player could not join.
[IMG=http://img31.imageshack.us/img31/8556/unled1asdasdads.jpg][/IMG]
It's crashing when you spawn. This kind of gpf is unusual, I can not think of a time when I assertion failed, joining server.
I wonder if it is because there are custom sound effects.
Myself and another player could not join.
[IMG=http://img31.imageshack.us/img31/8556/unled1asdasdads.jpg][/IMG]
It's crashing when you spawn. This kind of gpf is unusual, I can not think of a time when I assertion failed, joining server.
I wonder if it is because there are custom sound effects.
- [FGS]Kalman
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Re: DXMP_mau5ville_beta
Hmmm..... I think the rotating deco is the problem.
Edit: I saw on the Altfire, it crashes for me too. I tried to remove the rotating decos and sounds. Not working. Now I'm trying to fix it. I have no idea :/
Edit2: The problem was the teleporters. I set all teleporters' DrawType to DT_mesh (f.e.: fire). I'll post the fixed version.
Edit3: Not the teleporter was the problem, it's mesh (FlatFX), I set this to much deco, but I can't find one of these.
Edit: I saw on the Altfire, it crashes for me too. I tried to remove the rotating decos and sounds. Not working. Now I'm trying to fix it. I have no idea :/
Edit2: The problem was the teleporters. I set all teleporters' DrawType to DT_mesh (f.e.: fire). I'll post the fixed version.
Edit3: Not the teleporter was the problem, it's mesh (FlatFX), I set this to much deco, but I can't find one of these.
- ~][FGS][Nobody~
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Re: DXMP_mau5ville_beta
If you want to select all Actors of a class but you don't find an instance of the class in the map, you can do the following:
1. Right-click to a random actor and select its properties
2. Open the log window (Window -> Log)
3. Type the following command: set <class> bSelected true
<class> must be replaced with the class of the actors you want to have selected
4. Press CTRL + LeftMouseButton on the initially selected actor.
5. Now the proeprties window tell you that you have a number of actors selected that are from the desired class.
6. Now you can do with them whatever you want.. like.. deleting them by pressing DEL for instance.
1. Right-click to a random actor and select its properties
2. Open the log window (Window -> Log)
3. Type the following command: set <class> bSelected true
<class> must be replaced with the class of the actors you want to have selected
4. Press CTRL + LeftMouseButton on the initially selected actor.
5. Now the proeprties window tell you that you have a number of actors selected that are from the desired class.
6. Now you can do with them whatever you want.. like.. deleting them by pressing DEL for instance.
Nobody is perfect...
-----------------------
~¤¥ÐJ¥¤~ said: THERE IS NO CAKE!
-----------------------
ô¿ô¥[GODZ]¥NOCHANC wrote:I can ban any one I want ANY time I want. You have no rights here.
Magus wrote:Maybe one day I will understand your arcane rituals of voting
chin.democ. wrote:You can use light bulbs that emit light, and when shot, do not.
~ô¿ô~][FGS][Nobody~ said: THERE IS NO SPOON!synthetic wrote:and while every person is interesting in their own unique ways, there is some degree of uniqueness that a doctor can help with.
~¤¥ÐJ¥¤~ said: THERE IS NO CAKE!
- [FGS]Kalman
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Re: DXMP_mau5ville_beta
I found the problem, the big mau5head
I checked the DeusEx.log, it said can't spawn mau5head, because it's set to bStatic or bNoDelete, I checked it, but it was ok, I deleted and now working

- ~][FGS][Nobody~
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Re: DXMP_mau5ville_beta
Can't you put it not to be static or bNoDelete in the editor?
Nobody is perfect...
-----------------------
~¤¥ÐJ¥¤~ said: THERE IS NO CAKE!
-----------------------
ô¿ô¥[GODZ]¥NOCHANC wrote:I can ban any one I want ANY time I want. You have no rights here.
Magus wrote:Maybe one day I will understand your arcane rituals of voting
chin.democ. wrote:You can use light bulbs that emit light, and when shot, do not.
~ô¿ô~][FGS][Nobody~ said: THERE IS NO SPOON!synthetic wrote:and while every person is interesting in their own unique ways, there is some degree of uniqueness that a doctor can help with.
~¤¥ÐJ¥¤~ said: THERE IS NO CAKE!
- [FGS]Kalman
- Throne/6G
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- Joined: 20 Aug 2010, 15:52
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Re: DXMP_mau5ville_beta
It wasn't bStatic or bNoDelete, and it worked in SP.
- ShadowRunner
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