DXMP_StrangeDocks

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[FGS]Kalman
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DXMP_StrangeDocks

Post by [FGS]Kalman »

Hi!
This is one of much maps I'm working it
I gave it the StrangeDocks name, because it had special ceilings: http://www.xfire.com/video/523d3d/
I had to delete it, because after I substracted a brush, it didn't work properly
There's a crane in the last picture, it's a mover, so you can get on the roof (there's a locked way into the interior, you can see it in the second picture, I'll open it later)
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chin.democ.
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Re: DXMP_StrangeDocks

Post by chin.democ. »

Very nice work, I could host this for you in beta mode if it's ready assuming it's suitable for 0 augs. One thing that is annoying me a little is in the second picture, can you please half the scale of the metal wire floor on the steps!

Is this a daytime map then? Any chance of making it nighttime? ;-)
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Re: DXMP_StrangeDocks

Post by Majster »

This map is for 0 augs, Altfite or both? :-D It looks like well. I remember map DXMP_Dockside, your map is similair to Dockside, but is bigger.
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Re: DXMP_StrangeDocks

Post by [FGS]Kalman »

I can make nighttime version too, and I wanted for both (enough big for altfire, but enough small for 0aug)
Ok I rescale that texture :)
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Re: DXMP_StrangeDocks

Post by Majster »

[FGS]Kalman wrote:I can make nighttime version too, and I wanted for both (enough big for altfire, but enough small for 0aug)
Ok I rescale that texture :)
I think nighttime version isn't need. ;) How many maps in DXMP is on daytime? I remember only Zah-goh. :o
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Re: DXMP_StrangeDocks

Post by [FGS]Kalman »

Ye, Zan Goh and Ratesc only
Ratesc is the perfect map for me, it's my role model for my maps :D
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Re: DXMP_StrangeDocks

Post by ShadowRunner »

Ratesc is very good.

Looks good, the wire mesh will look better when rescaled, otherwise looks interesting.
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Re: DXMP_StrangeDocks

Post by Alessi »

looks nice mau5!
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Re: DXMP_StrangeDocks

Post by [FGS]Chees »

Nice mapping Kalman. I'm intrigued as I never played a map set in daylight. I look forward to this :D
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Re: DXMP_StrangeDocks

Post by [FGS]Kalman »

Thanks
I tried to put back those "strange" ceilings, I did it
It was buggy before, maybe rebuild error
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Re: DXMP_StrangeDocks

Post by ~][FGS][Nobody~ »

Oh, are those concrete ceilings or warp zones? :o
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Re: DXMP_StrangeDocks

Post by [FGS]Kalman »

Ye, warp zones, it was easy to set them up
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Re: DXMP_StrangeDocks

Post by ShadowRunner »

Sometimes deco/actors won't stay where it is supposed to, it wasn't designed to be in gravity-defying situations. I had this problem with Nexus, I made a container in the outside "spill" it's contents, which should be floating around in space, but some of the contents just fall, despite the correct scripting.
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Re: DXMP_StrangeDocks

Post by ~][FGS][Nobody~ »

Rollo, the crates are not really on the ceiling. :-D
Those are two usual rooms but both got an inverse rotated warp zone portal at their ceiling, so it looks from both rooms that the other room is upside down.

@Kalman: Although such an architecture provides an awesome visual effect and a potantial tactical challenge, it won't work in MP as you wish, due to the engine's replication behaviour.
What I mean is.. for the sake of bandwidth efficiency and ingame performance, the engine removes all entities (deco, players, etc) which are out of sight for the local player and re-creates them when the player comes in view sight again.
Since the engine cannot make sight-assumptions through warp zones, one player at the one end of the warp zone won't be able to see another player at the other side of the warp zone. :ney:
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[FGS]Kalman
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Re: DXMP_StrangeDocks

Post by [FGS]Kalman »

Damn
Btw somethings is not ok, i checked the server.log, and there are a lot of spam:

Code: Select all

Log: GeneratorScout1 fell out of the world!
Log: GeneratorScout2 fell out of the world!
Log: GeneratorScout1 fell out of the world!
Log: GeneratorScout2 fell out of the world!
Log: GeneratorScout1 fell out of the world!
Log: GeneratorScout2 fell out of the world!
Log: GeneratorScout1 fell out of the world!
Log: GeneratorScout2 fell out of the world!
Log: GeneratorScout1 fell out of the world!
Log: GeneratorScout2 fell out of the world!
>
I get this error without the WarpZone too
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