ShadowRunner wrote:Call it nonsense if you will, but a server runs smoother without additional stuff, Psycho taught me that after testing a new server, just letting you know. My post is merely pointing out that modern fps is not the same as the classic original game and also suggesting how to admin the war.
I will accept that the game is not dying because you or someone else have 400fps, I didn't mean that, but it's not nonsense to say that someone was banned on your server or that the game is dying and it's definitely not nonsense to say that the augs are difficult enough for beginners, even before you add binds into the mix. All I am saying is someone needs to solve the problem that the dice are loaded for anyone who knows about binding. The topic isn't about public servers, so my apology is offered, but when you talk about trust issues, this is what comes to mind, the fact that I don't bind, don't have more than 75 fps and don't give myself anything more than that beginners who join. If you choose to give yourself more, then that should be available to every player from the moment he joins the server, that's just my opinion, whether you say it is nonsense or not, I don't see what is pro about fighting a game your enemy can't possibly win. The augs are fairly unique still, there's a case for preserving the game, but I think that will only happen when everyone who plays in the server is on the same page.
The performance impact from mod-load is a mixture of know-how and common sense. If you put 20 mods on a server that maybe 1 map uses, you know it affects player download times. Specific negative effects from, say, mutators is best discussed with advanced coders with netcode and engine knowledge and not with "augers". If I have to choose between MASSIVE vulnerabilities (ie non-MTL, no firefix, no nephthys) and potential, neglectable peformance impact, I would go for the latter. Beginners who don't know anything about the game would likely feel comfortable with vanilla install as well.
The rest of your post is nonsense, bar the last sentence that I can agree with to a point: healthy game has pro servers and noob servers, as well as a selection for variety of advanced players. It is not a "build" but natural evolution. With the decrease in player numbers, amount of servers decreases (whodathunk); with everybody in same server, there will always be a massive difference between top players and first day players, in ANY game.