I think Scoutznivez is the exception, it's like our training map. And if you force FGS members to play it, they do improve to the required standard on shock rifle. That's why I like it, but sadly it lacks a blade wep in altfire.
Also nukedeath is not running this year, but has always, and that is a consideration also. Spawnrooms need to be big and not easy to bombard.
I removed the window on the spawn in Area51's hangar for same reason.
Comm and Tower have walls, but someone can open comm door and shoot right into the hangar spawnroom. Imagine that with nukedeath and you have six dead NSF in 2 seconds, who stood too close.
Chin wrote:a good Altfire map will have ramps instead of ladders
EnemyAtTheGates had ramps and I felt it let the map down, very unrealistic, it need stairs and some of them broken, perhaps one or two ramps, but every floor access was a ramp, it just looked out of place with the total realism of the remaining map. I think there is nothing wrong with stairs, if there is an alternative jumping route too perhaps.
And yes, I would reinforce chinny's point about cover... look at the maps that both E and FGS did not want... Area51, Scoutzknivez etc... Arena maps don't work well in Altfire I think. Good altfire maps... DXMP_S9 (Players moan about lack of weps) EnemyAtTheGates (maybe a lot of vac), Some maps dont fit the profile, but work well... VoidCrib, DXSG_CMD_V1,
I would say this... bear in mind that its an altfire maptesting situation, dont have to map exclusively for altfire, the server needs variety also, to give people training in fun in different areas/weps etc. We have a lot of outdoors, but little in the way of Urban outdoors, HK_TheDayAfter is the only one I have done and is similar to Skilgannon's and Scoutznivez, you have to cross a central area...
I think to answer your question Skilgannon, Iceworld and Scoutzknivez at least have somewhere you can run around the middle. DXMP_Tunnel Network is a good map in augs and 0-augs, it has a huge central room like your map, but there is some cover, a central hub... like Iceworld. Scoutz too, although its off to one side.