DXMP_LAM_Tennis

The time is right for a suicide!
Whiplash
Principality/2C
Principality/2C
Posts: 180
Joined: 16 Oct 2012, 02:02
Location: Smugglers Warehouse, Hells Kitchen
Contact:

DXMP_LAM_Tennis

Post by Whiplash »

I've been considering my next mapping project since not long before I finished MoonLabs. This time I've decided to map something I always wanted to play, a LAM fighting map. Basically, the main weapons will be LAMs, but there will also be assault guns and respawning TNT crates. The idea is that you throw LAMs over a fence (that can be either transparent or opaque, depending on the preferances of players from both teams) but there's also a backdoor for sneak attacks. Problem is that in addition to LAMs, there's also lots of TNT for "defending" players to rig the doors with.

Spawnrooms and tunnel access will be protected from LAM fighters in the main area by means of a large staircase or some other means.

I plan to use Die/Karkys "PartyMusic"

Here's a quick sketch
LamTennisPlan.png
LamTennisPlan.png (36.09 KiB) Viewed 14521 times
Set Yo Ass On FIRE :mofu:
User avatar
RedDynasty
Principality/2C
Principality/2C
Posts: 126
Joined: 20 Jun 2012, 01:57
Location: Trapped with SCP-895

Re: DXMP_LAM_Tennis

Post by RedDynasty »

And i complained about the lam fest in cagematch....
Looks like a fun map!
Image
Image
You're not a gamer until you played this.
Poor
Power/3D
Power/3D
Posts: 288
Joined: 02 Jan 2011, 22:39

Re: DXMP_LAM_Tennis

Post by Poor »

Sounds like fun! I'm thinking the fence should be an opaque wall with some windows so there is limited visibility of the other side.
Whiplash
Principality/2C
Principality/2C
Posts: 180
Joined: 16 Oct 2012, 02:02
Location: Smugglers Warehouse, Hells Kitchen
Contact:

Re: DXMP_LAM_Tennis

Post by Whiplash »

It will be the players choice - it starts totally opaque, but if both teams (or more specifically, players on both sides of the fence) agree, it becomes transparent.
Set Yo Ass On FIRE :mofu:
User avatar
chin.democ.
chinny!
chinny!
Posts: 2823
Joined: 10 Aug 2006, 17:19
Location: London

Re: DXMP_LAM_Tennis

Post by chin.democ. »

looks cool.
User avatar
ShadowRunner
It's over 5000!
It's over 5000!
Posts: 6882
Joined: 28 Feb 2006, 21:07
Contact:

Re: DXMP_LAM_Tennis

Post by ShadowRunner »

The variable fence sounds like an interesting idea worth testing online. GG!
User avatar
Magus
THIS IS SPARTAAA!!!
THIS IS SPARTAAA!!!
Posts: 341
Joined: 27 Aug 2005, 15:41
Location: Manchester, England
Contact:

Re: DXMP_LAM_Tennis

Post by Magus »

I'm sure I made something similar a while back, but I think your take on it is more interesting :P
-- Magus "There are 10 kinds of people in the world - those who understand binary, and those who don't"
Image
User avatar
Mastakilla
!Lysergsäurediethylamid!
!Lysergsäurediethylamid!
Posts: 1812
Joined: 27 Jan 2009, 21:01
Location: 'Ton Hotel

Re: DXMP_LAM_Tennis

Post by Mastakilla »

I was gonna say this sounds familiar. Sounds an awesome lot of fun too :-D

I think there was a GODZ map where people just threw nades over walls.
Image
Whiplash
Principality/2C
Principality/2C
Posts: 180
Joined: 16 Oct 2012, 02:02
Location: Smugglers Warehouse, Hells Kitchen
Contact:

Re: DXMP_LAM_Tennis

Post by Whiplash »

Set Yo Ass On FIRE :mofu:
User avatar
[FGS]Chees
Cherub/7H
Cherub/7H
Posts: 1187
Joined: 13 Nov 2011, 15:37
Location: UK

Re: DXMP_LAM_Tennis

Post by [FGS]Chees »

There was a map very similar to this about 2 years ago hosted on the ZXC server. Called Lam warz or something like that and the maps are almost identical in theory.
Image
User avatar
[FGS]Kalman
Throne/6G
Throne/6G
Posts: 931
Joined: 20 Aug 2010, 15:52
Location: 9th circle of hell
Contact:

Re: DXMP_LAM_Tennis

Post by [FGS]Kalman »

Looks good, do you want it for FGS 0aug too? :)
Image
deadmau5 is Canada's apology for Justin Bieber!!
Image
Whiplash
Principality/2C
Principality/2C
Posts: 180
Joined: 16 Oct 2012, 02:02
Location: Smugglers Warehouse, Hells Kitchen
Contact:

Re: DXMP_LAM_Tennis

Post by Whiplash »

Good idea, but you'd have to allow LAMs on the server
Set Yo Ass On FIRE :mofu:
User avatar
[FGS]Chees
Cherub/7H
Cherub/7H
Posts: 1187
Joined: 13 Nov 2011, 15:37
Location: UK

Re: DXMP_LAM_Tennis

Post by [FGS]Chees »

You could integrate lams into the map Whiplash. Ask Nobody how to do it I'm sure he knows how!
Image
User avatar
[FGS]Kalman
Throne/6G
Throne/6G
Posts: 931
Joined: 20 Aug 2010, 15:52
Location: 9th circle of hell
Contact:

Re: DXMP_LAM_Tennis

Post by [FGS]Kalman »

Ye, that's why I asked it
It's a very interesting map, I hope it will rock :D
Image
deadmau5 is Canada's apology for Justin Bieber!!
Image
anax
Throne/6G
Throne/6G
Posts: 942
Joined: 11 Apr 2012, 23:06
Location: England

Re: DXMP_LAM_Tennis

Post by anax »

this is really awesome, i had a similar idea when i was still mapping some months ago to build a map that consisted almost entirely of moveable walls and ramps and suchlike structures. Once i have enough time off from uni coursework i'm gonna start building a map, with movers as 30-60% of the maps scenery.
AKA Knifeworld on Discord etc. Frozen brains tell no tales!
Post Reply